Training of trainers on gamification (WP2)



In the trainings there were altogether 124 participants from 8 different countries. 95 of the participants were female and 29 were men. The trainings were implemented between March and the end of April of 2023.

According to the EU survey the participants found the trainings useful: 100% of the people who filled the survey said they will use the information they learned in their everyday life and work.

Group from CTRIA – Hungary Trainings held in Székesfehérvár 

purpose and background


The trainers of the organizations have developed a training scheme which serves as a learning path for the participants, who will then be trainers on the implementation of “Parliamentarium” and “Out-of-the-box” role-playing games in schools, universities, youth centers through which young people will improve their knowledge and skills on the functioning of the European Parliament and on the approach on how to create a campaign to fight Fake News.

The gamification approach aims to apply playful mechanics to activities that are not directly related to the game; in this way it is possible to influence and change people’s behavior, favoring the emergence and consolidation of active interest on the part of the users involved in the message that has been chosen to communicate.

ACTA – Romania, Group of teachers presenting the effects of th game.

SOC-Efektas, Lithuiania, Trainings held in Kaunas.

One of the standout features of Out of the Box Workshops is their commitment to fostering a collaborative and inclusive learning environment. 

Aleksander Kisiel / Warsaw

The educational value of Parlamentarium Game cannot be overstated. It serves as an excellent resource for individuals looking to enhance their knowledge of how democratic systems function.

Anna / Spain

Happy that we have international project in our school. I am really motivated now to pass the game methodology to mu students and involve my self in more training.

Daria / Romania

JOVESOLIDES – parlamentarim game training took place in Valencia.

COPE – Italian group from Sicily.

AUTOKREACJA – meeting in Warsaw.


“Parlamentarium” Game

Trainers, teachers, youth workers and educators were personally trained on the “Parlamentarium” role-playing game. The trainers will have the opportunity to simulate the real “ordinary legislative procedure” of the European Parliament with the participants, in fact the training modules that make up the game include the functioning of the European institutional bodies to understand the process of forming alliances, negotiating with the other institutions and communication with the media. Participants will be divided into four political groups and each will be invited to split into two sub-groups, in order to compose the parliamentary committees. Each commission will then be assigned a fictitious case to examine.

“Out of the box” game

Trainers, teachers, youth workers and educators were personally trained on the “Out of the box” game, developed with the Erasmus+ project of the same name. The game was developed as a tool for young people to create campaigns and grassroots projects in schools, youth centres, universities and other meeting places for young people. The game consists in developing a product/proposal/campaign to fight Fake News within the groups, collectively designed following concrete steps which define a proposal as innovative. Each stage of the game invites the participants to add elements to their “idea” that structured, defined and shaped a final product to be presented.

Learning outcomes
• awareness raising;
• active participation, implication;
• collective thinking and creation;
• creativity and co-construction;
• capacity of making a needs analysis;
• dialogue, consensus and decisions making;
• communication and visibility competences;

Click the following links to download the Parlamentarium Game materials:

Click the following links to download the Out of the box Game materials:

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.